![Goblin ballista dark and light](https://cdn-ak.f.st-hatena.com/images/fotolife/g/greathigh-power/20200126/20200126193937.jpg)
Large enemies can no longer be interrupted from Turn-on-Spot animations and are much harder to stun-lock. Enemies no longer keep walking in place when attempting to return to an area.
Added a short invincibility duration when Tethering to Party Leader. Reduced the stamina usage for Catti-Brie’s moves by 5-10%. Defender Armor feat buffed from 15 to 20 %. Second Wind feat buffed, Stamina cost from -5 to -10 %. Precision Attack Critical Chance feat buffed from 8 to 10 %. Precision Shot Critical Damage feat buffed from 40 to 50 %. Steel Will Condition Resistance feat buffed from 10 to 20 %. Savage Attacker Stamina Damage feat buffed from 15 to 20 %. Danger Sense Armor feat buffed from 10 to 20 %. Light Armor Master feat buffed from 7 to 10 %. Medium Armor Master feat buffed from 10 to 15 %. Heavy Armor Master feat buffed from 25 to 30 %. Taunt: Cooldown reduced from 240sec to 120sec. Faerie Fire: Cooldown reduced from 150sec to 120sec. Buffed Thorns: from 30% to 50% Damage reflection. Buffed Sapped: from 30% to 40% Stamina Cost Increase. Buffed Precision Strikes: from 30% to 50% Critical Chance Boost. Buffed Critical Strikes: from 50% to 75% Critical Damage Boost. Buffed Frightened: from -50% to -60% physical damage output. Buffed Frenzy: from -50% to -70% stamina cost on actions. Elemental damage reduced by 12.5% in single player. Monster Physical damage reduced by 25% in single player. Monster hit points reduced by 33% in single player. Reduced Duergars, Gnolls and Icewind health by 10%. Condition Penetration per INT point increased from 1% to 1.5%. Bruenor Shield Master Feat Blocking Stamina bonus from 15% to 30%. Horde Raider Legendary Resistance Buff HP threshold raised from 15% to 20%. Goblin Bane Taunted Monster Damage Reduction from 20%/30% to 30%/45%. Wearer of the Mask Execution Chance of Dropping Stamina Fragments from 25%/50% to 40%/50%. Tundra Raptor Stamina Cost Reduction from 10%/15% to 15%/20%. Reduced effectiveness of the Burn status effect which made higher CR bosses too easy to defeat. Increased chance of per-Act preferred sets from 20% to 33%. Increased loot chances for higher rarities across all difficulties.
Fixed an issue in which a hang would occur after the player opens the menu right before a cinematic. Fixed a crash when returning to Basecamp after idling in the Pause Menu during an encounter. Resolved disconnects during progression through Act 3 missions.
Fixed occasional crashes on Xbox One consoles. Fixed out-of-memory crashes after extensive playtime on both PlayStation and Xbox consoles. Dark Alliance Patch Notes (1.07) – September 21, 2021